进地图加载到一半就退出到主界面了。。。萌新一脸懵逼。控制台如下
NET Ports: server 27015, client 27005Server IP address 192.168.57.122:27015 spanmod version 1.19 Copyright (c) 2001-2006 Will Day <willday@spanmod.org> spanmod comes with ABSOLUTELY NO WARRANTY; for details type `span gpl'. This is free software, and you are welcome to redistribute it under certain conditions; type `span gpl' for details. AMX Mod X version 1.8.1.3746 Copyright (c) 2004-2006 AMX Mod X Development Team AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'. This is free software and you are welcome to redistribute it under certain conditions; type 'amxx gpl' for details. Orpheu configuration started.Parsing mods configuration started.Parsing mod file "cstrike"Parsing mods configuration ended.Parsing libraries configuration started.Parsing file "monstermod"Added library monstermod identified by cvar monster_spawnParsing file "podbot"Added library podbot identified by cvar pb_versionParsing libraries configuration ended.Parsing type aliases started.Parsing folder "CspanEntity"Adding alias"CspanEntity *"Parsing folder "CGameRules"Adding alias"CGameRules *"Parsing folder "long"Adding alias"long"Parsing type aliases ended.Orpheu configuration ended.Orpheu functions search started.Parsing functions started.Parsing file "EndRoundMessage" startedArgument type "char *" validatedArgument type "int" validatedSearching for signature "[0x53][0x8b][0x44][*][*](...)" ... FOUNDParsing file "EndRoundMessage" endedParsing file "InstallGameRules" startedReturn type "CHalfLifeMultiplay *" validatedSearching for signature "[0x68][*][*][*][*](...)" ... FOUNDParsing file "InstallGameRules" endedParsing folder "CAK47" startedParsing file "AK47Fire" startedArgument type "float" validatedArgument type "float" validatedArgument type "int" validatedSearching for signature "[0x83][0xec][0x28][0x53][0x55](...)" ... FOUNDParsing file "AK47Fire" endedParsing folder "CAK47" endedParsing folder "CspanAnimating" startedParsing file "ResetSequenceInfo" startedSearching for signature "[0x56][0x8b][0xf1][0x8b][0x46](...)" ... FOUNDParsing file "ResetSequenceInfo" endedParsing folder "CspanAnimating" endedParsing folder "CspanEntity" startedParsing file "FireBullets3" startedArgument type "Vector" validatedArgument type "Vector" validatedArgument type "float" validatedArgument type "float" validatedArgument type "int" validatedArgument type "int" validatedArgument type "int" validatedArgument type "float" validatedArgument type "int" validatedArgument type "bool" validatedArgument type "int" validatedSearching for signature "[0x81][0xec][0xd0][0x00][0x00](...)" ... FOUNDParsing file "FireBullets3" endedParsing folder "CspanEntity" endedParsing folder "CspanPspan" startedParsing file "CanPspanBuy" startedFile incorrectly formattedFAILEDParsing file "CanPspanBuy" endedParsing file "SetAnimation" startedArgument type "Pspan_ANIM" validatedSearching for signature "[0x83][0xec][0x4c][0x53][0x55](...)" ... FOUNDParsing file "SetAnimation" endedParsing folder "CspanPspan" endedParsing folder "CspanPspanWeapon" startedParsing file "KickBack" startedArgument type "float" validatedArgument type "float" validatedArgument type "float" validatedArgument type "float" validatedArgument type "float" validatedArgument type "float" validatedArgument type "int" validatedSearching for signature "[0x51][0x56][0x8b][0xf1][0x8b](...)" ... FOUNDParsing file "KickBack" endedParsing folder "CspanPspanWeapon" endedParsing folder "CHalfLifeMultiplay" startedParsing file "CheckWinConditions" startedReturn type "bool" validatedSearching for signature "[0x83][0xec][0x38][0x53][0x55](...)" ... FOUNDParsing file "CheckWinConditions" endedParsing folder "CHalfLifeMultiplay" endedParsing functions ended.Orpheu functions search ended.Orpheu virtual functions search started.Parsing virtual functions started.Parsing virtual functions ended.Orpheu virtual functions search ended.Orpheu memory structures search started.Parsing memory structures started.Parsing memory file "CGameRulesOffsets"Processing memory structure "m_fTeamCount"Added memory search structure "m_fTeamCount"Processing memory structure "m_fRoundCount"Added memory search structure "m_fRoundCount"Processing memory structure "m_iRoundTimeSecs"Added memory search structure "m_iRoundTimeSecs"Processing memory structure "m_iAccountTerrorist"Added memory search structure "m_iAccountTerrorist"Processing memory structure "m_iAccountCT"Added memory search structure "m_iAccountCT"Processing memory structure "m_iNumSpawnableTerrorist"Added memory search structure "m_iNumSpawnableTerrorist"Processing memory structure "m_iNumSpawnableCT"Added memory search structure "m_iNumSpawnableCT"Processing memory structure "m_iHostagesRescued"Added memory search structure "m_iHostagesRescued"Processing memory structure "m_iRoundWinStatus"Added memory search structure "m_iRoundWinStatus"Processing memory structure "m_iNumCTWins"Added memory search structure "m_iNumCTWins"Processing memory structure "m_iNumTerroristWins"Added memory search structure "m_iNumTerroristWins"Processing memory structure "m_bTargetBombed"Added memory search structure "m_bTargetBombed"Processing memory structure "m_bBombDefused"Added memory search structure "m_bBombDefused"Processing memory structure "m_bMapHasBombTarget"Added memory search structure "m_bMapHasBombTarget"Processing memory structure "m_bMapHasBombZone"Added memory search structure "m_bMapHasBombZone"Processing memory structure "m_bMapHasRescueZone"Added memory search structure "m_bMapHasRescueZone"Processing memory structure "m_bMapHasEscapeZone"Added memory search structure "m_bMapHasEscapeZone"Processing memory structure "m_iMapHasVIPSafetyZone"Added memory search structure "m_iMapHasVIPSafetyZone"Processing memory structure "m_bRoundTerminating"Added memory search structure "m_bRoundTerminating"Processing memory structure "m_flRequiredEscapeRatio"Added memory search structure "m_flRequiredEscapeRatio"Processing memory structure "m_iNumEscapers"Added memory search structure "m_iNumEscapers"Processing memory structure "m_iHaveEscaped"Added memory search structure "m_iHaveEscaped"Processing memory structure "m_pVIP"Added memory search structure "m_pVIP"Parsing memory structures end